Rendering Terms You Must Know

So, you’ve been using SketchUp for a while now? To get to the pro level, you have to learn the following 3D design terms by heart.

These terms are often used by professional 3D modelers, rendering software, photography specialists, graphics designers, game developers – and so much more. Therefore, you should know about these terms when using SketchUp.

Even if you are not particularly into SketchUp – if you are interested in visual effects and designing in any way, go ahead and learn about the following graphics rendering terms.

This list is not complete, so, in future, please expect another such post.

Depth Blur

With Depth Blur, you can characterize a territory of center, making objects in front, behind, or both in front and behind that zone seem blurred/fluffy. Depth Blur can be applied post rendering in an image supervisor instead of testing settings during the rendering cycle which could bring about you making modifications and re-render. Depth Blur can be changed in accordance with control the measure of Blur applied, the separation to the objects in center, and whether to apply it to frontal area, foundation, or both.

Alpha Channel

An Alpha Channel speaks to data added to a raster image to demonstrate where it is transparent. SketchUp upholds transparent PNG alpha channels. Many paint programs like Photoshop and Photoshop Elements likewise make it simple to include alpha channels. Be that as it may, Windows Paint, and a few other paint programs don't have this ability. The RpTools Alpha Channel wizard (a SketchUp plugin) makes it simple to add an alpha channel to a current raster image (saved money on circle), by demonstrating a shading in the current image which should be transparent.

Global Illumination

Similar to the terms Radiosity and Indirect Lighting, Global Illumination is a rendering term that alludes to the way toward representing the impression of direct lights off enlightened surfaces.

Batch Rendering

When utilizing a batch render include you don't should be running SketchUp to handle a rendering. You can close all different projects on your PC and commit your CPU handling capacity to render a/various scenes.

Biased Rendering

A biased rendering motor will empower you to create top notch renderings rapidly. For the greatest renderings utilize an unbiased motor.


Glow is an impact that permits you to characterize a material as though it were enlightened by lights, regardless of whether it is in a shadow, or the lights are diminish as in a night scene. Glow can be applied to windows that are enlightened from within a structure, neon lights, or different lights, for example, a vehicle tail light, which would look photorealistic on the off chance that they were self-enlightening, yet don't have to illuminate close by objects. As such, things with glow applied will appear to be more brilliant, yet won't light up different things.


Anti-aliasing alludes to the way toward making edge lines look smoother by mixing in the hues at the edges. SketchUp gives an alternative to against aliasing when sparing a SketchUp model as a 2D image utilizing "Fare 2d Graphic". SketchUp hostile to aliasing gives a slight improvement, yet you will accomplish a vastly improved outcome on the off chance that you spare the image at 4X the ideal size from SketchUp, at that point utilize an image proofreader to decrease its measure and play out the counter aliasing in the image altering program.

Bump Map

Bump Mapping alludes to a rendering method where a raster image, or procedural daily schedule, is utilized to speak to "bumps" on a surface. This change to the surface of surface impacts the illumination of that object when rendered, upgrading its 3D impact (without demonstrating the math). The source image itself isn't rendered yet is utilized to characterize changes in tallness of the surface. Bump mapping is usually utilized on water surfaces to include authenticity.

Cove Lighting

Cove Lighting is a mainstream circuitous lighting procedure. Lighting is faced up to reflect off the roof to enlighten a space. It's ideal to produce delicate and inconspicuous lighting and shadows into your rendering. In any case, cove lighting presents a test for some renderers on the grounds that the lights don't enlighten the scene legitimately, they should be handled as light reflected from the roof.

Depth of Field

Depth of Field and central separation settings make renderings with certain zones in sharp concentration and different territories out of core interest. This draws the viewer’s attention to a specific portion of the finished image, instead of letting it wander all around. Also, this is the natural way of how we see everything. Unless we are seeing objects far away, in a scenery or vista, our eye focuses to a certain distances – and so, things behind or before that point are blurred.

Ambient Light

Ambient Light will be light applied to the whole scene. Renderers, as IRendernXt, add ambient light to a scene to speak to more sensible lighting impact without entering each real light source. You can highlight portions of an image with a genuine light, and afterward utilize ambient light to give a level yet usable illumination for the remainder of the scene. Diminishing ambient light by and large delivers images with more contrast. A lot of ambient light can cause a rendered image to appear to be level, and too little can cause over the top contrast. Roundabout Lighting, which ascertains the impact of light ricocheting off of surfaces and enlightening different surfaces, can decreases the requirement for ambient light.

Edge Highlighting

Edge Highlighting can be accustomed to bring out subtleties on surfaces that would some way or another require the expansion of math to the model to speak to genuine edge conditions. This is particularly valuable for cupboards or furniture where edge line highlighting draws out the detail of these segments. Some renderers don't perform edge highlighting.

Fractal Plants

SketchUp models can make complex plant parts which take a great deal of work to create and can altogether hinder a model. By utilizing Fractal Plants in a Ray Trace renderer, you can keep your model little, and include the detail during the rendering cycle.

Rendering Terms You Must Know