Sketchup-Ur-Space

How To Use TopoShaper in Sketchup

To augment SketchUp;s capabilities, one must use plugins. These plugins or extensions greatly enhance Sketchup’s functionalities and even change the abilities of this already great software. Today, we will talk about one such great SketchUp extension - TopoShaper.

This is a superb plugin, TopoShaper by Fredo6, creates Terrains from iso-forms, that is, shapes which have a steady or semi consistent height. Frequently, while producing terrain with the Sandbox > From forms tool, it has littler of greater flaws, the created terrain isn't even and smooth and can look, let's be honest, frankly revolting. TopoShaper produces delightfully even terrains dependent on quads which will glance great in any application you may wish to render them.

TopoShaper produces Terrains

from a gathering of iso-forms, that is, shapes which have a steady or semi consistent height. The Terrain is created as a QuadMesh from a Cloud of Points (given as a gathering of Guide points). The Terrain is produced as a versatile Triangular work. 

TopoShaper: IsoContours works in 4 stages

  1. Determination of Contours , for the most part by pre-choosing a gathering containing the forms before propelling TopoShaper
  2. Purging Contours, which can be helpful when forms are imported as DXF/DWG records. In adaptation 1.0, the Cleansing spreads the prohibition or incorporation of shapes, their disentanglement, programmed and manual intersections and expulsion of little snares. There is an Altitude Editor to set or alter the height of the individual shapes.
  3. Count of Terrain and Preview. The Terrain is processed on a rectangular lattice. You can change the lattice goal and have an alternative to arrange the ridges and bowls.
  4. Age of the Terrain Surface as a quad-work surface encased in a gathering. Alternatively you can incorporate the Skirt and the shape map, with or without height names.

TopoShaper: PointsCloud

TopoShaper:PointsCloud takes a gathering of Guide Points. On the off chance that it encases faces, they will shape the Clipping Contours. Something else, the default Clipping forms are taken as the arched body of the points.

The Terrain is created as a versatile triangular work, where triangles are increasingly thick where the height changes. The calculation is iterative, by refinement of the triangulation until the Terrain is 'smooth' enough (determined by a smoothing point). Points are a piece of the work (for example the terrain passes through the first points).

A group of Guide Points is taken by Points cloud. If it encloses faces, they will form the Clipping Contours. Otherwise, the default Clipping contours are taken as the convex hull of the points. The Terrain is generated as an adaptive triangular mesh, where triangles are more dense where the altitude changes. The algorithm is iterative, by refinement of the triangulation until the Terrain is 'smooth' enough (specified by a smoothing angle). Points are part of the mesh (i.e. the terrain passes through the original points).

How To Use TopoShaper in Sketchup