Hi everyone, I’m Mark Lester Ocampo and a Designer / 3D Visualizer based here in Bahrain. Today via Sketchup-Ur-Space I’ll explain how I created my kitchen rendering with Sketchup, 3dsMax+Vray & Photoshop.
Modeling
Modeling process starts with Sketchup, with the nature of my current work, I try to cut as much time as possible in the modeling process so I decide it would be best to start the basic shapes in Sketchup since I noticed that I’m faster using it than 3dsMax.
It is a good practice to ALWAYS conform to real-world sizes; in this case I used the metric system of measurement.
Once I finished modeling the basic shapes, I’ll export it to 3ds file then import inside 3dsMax. But we need to define first the scale of our model inside 3dsMax, I used millimeters.
At this point, once we imported the 3ds file inside 3dsMax then we will start modeling the kitchen doors.
Below is the door profile:
With these references, I was able to model the profile from scratch, I used sweep modifier to follow along a line and make the whole door:
Texturing
The kitchen door’s texture were done manually by me, I managed to get an actual sample from the supplier and scanned it. It’s a big piece and will not fit my scanner so I decided to scan by areas and will join it in Photoshop.
In Photoshop, open all the scanned images then go to File > Automate >Photomerge
Here’s my setting for the wood texture:
Note: I put a bump and reflection map by isolating the red channel of the diffuse map in Photoshop and made it a new file as seen on the second material editor.
Lighting
For the lighting, I used VraySun+Sky for the external lighting and added some VrayPlanelIghts in every opening I see with Skylight Portal set to ON. My settings are shown below:
Vray Sun:
Vray Plane Lights placed in every window
Additional Lights
In addition to the Vray Sun, I added another Vray plane light pointing at the window opening which in my opinion can help simulate a studio lighting ambiance to my scene; it’s positioned with the same axis as the Vray Sun.
I have another Vray Plane Light near the ceiling at the far end corner of the scene which acts like a studio softbox.
Another one is positioned at the hallway to counter-balance some dark areas of the scene.
Camera Setting
Rendering
I use gamma 2.2 and Bruteforce when rendering, it’s very slow but so far reliable.
Below you can see my Render Elements, notice that I used two different Ambient Occlusion passes linked by two separate VrayExtraTex. The first one makes sure that I get the AO on the smaller details while the second ensures that I get the AO for the overall scene.
Post-Production
I made some minor adjustments in curves and levels to make the contrast “pop”.
Below you can see how I masked the reflection+filter / refraction+filter passes and how I used the two AO passes. After that, I duplicated another copy andapplied Auto tone and Auto contrast with 50% opacity then merged it.
I Used VrayRenderID to isolate each parts of this scene with “Color Range” tool and copying the selected area to another layer and individually sets different adjustments as shown below:
You may have noticed before that I did not put any background in 3dsMax because I did it in post-production, in order to isolate the window opening, I used alpha channel and tweaked my glass material to appear with the alpha render element.
Next is to create a “Bloom” effect, this will simulate the light leaking out of the window due to the sun’s light streak. Duplicate a copy and desaturate it, go to curves and make something similar to this adjustment:
Now go to Filter > Blur > Gaussian Blur and set Radius to 22 pixels. Change the layer to “screen” with 20% opacity.
To add a subtle sharpness to your image, Duplicate another layer then go to Filter > Other > High Pass and set radius to 0.7 pixels, change layer to soft light.
Next we will simulate Chromatic Aberration, I used a plugin “PTLens” to do this, it’s easy to use and it comes with a lot of simulated lenses to choose. you can download the trial version here: http://www.epaperpress.com/ptlens/download.html
I did some minor adjustments again this time with Color Balance:
Finally, I used another plugin “Color Efex Pro” to simulate a “cross processed” look same of what you see with old film cameras.
We’re done! See the difference between the RAW render and the final output:
Before
After
Thank you. I hope you’ll find my tutorial helpful and a great addition to your workflow. Good luck and happy rendering!
- Cover Story
- SketchUp Can Help You Win Interior..
- Best Laptops for SketchUp
- How to Resize Textures and Materials..
- Discovering SketchUp 2020
- Line Rendering with SketchUp and VRay
- Pushing The Boundary with architectural
- Trimble Visiting Professionals Program
- Diagonal Tile Planning in SketchUp
- Highlights of some amazing 3D Printed
- Review of a new SketchUp Guide
- Sketchup Resources
- SKP for iphone/ipad
- SKP for terrain modeling
- Pool Water In Vray Sketchup
- Rendering Optimization In Vray Sketchup
- Background Modification In sketchup
- Grass Making with sketchup fur plugin
- Landscape designing in Sketchup
- Apply styles with sketchup
- Bedroom Making with sketchup
- Review of Rendering Software
- Enhancing rendering for 3d modeling
- The combination of sketchup
- Exterior Night Scene rendering with vray